Systems

Systems
Systems are passive modules that the player can install into their ship to boost various aspects. They, like the the players ship and weapons, are upgradeable and scale up in therms of their use, lower cool-down and higher speeds. there exist currently 9 systems a player can use, and 4 (like weapons) can be equipped at any time. All the systems can be upgraded to 5 level. To unlock these you need also have the corresponding corporation buildings.

Adds extra mining drone(s) and cargo space.
 * Salvage module

More hull points.
 * Neuranium hull plating

Adds shield points and decreases the time they take to recharge after taking damage.
 * Enhanced shield generator

Increase speed and mobility equally while flying normally.
 * Tryonic engine

Increases travel speed.
 * Quantum NLS drive

Adds slow auto repair to hull.
 * Nano repair module

Increases power generation and decreases the cool down of weapons equally.
 * Weapon power Array

Adds (a limited amount of) command points for fleet use without the need for hangars.
 * Fleet command module

Adds a auto-canon that will shoot down incoming and nearby missiles and torpedos.
 * Point defence module